Decadia

Privacy

Last updated 25 September 2026.

The short version

Decadia has no accounts. Your streak, your scores, your answers and your per-decade stats are stored on your device and are never sent to us. We could not read your results if we wanted to.

A few things do leave your device, and each is described in full below.

  • Advertising: if you see an ad, Google receives data in order to serve it. Decadia Premium removes ads entirely. Every player’s app, Premium included, also checks with Google’s consent service which privacy rules apply where you are.
  • Crash reports: if the app crashes, freezes, hits an internal error (for example, an ad that fails to load), is stopped by iOS for using too much memory, or is flagged by iOS for using too much processor time or writing too much to storage, a diagnostic report is sent to Sentry so we can fix it. It contains no screenshot, no identifier and nothing about how you played.
  • Session records (from version 1.0.6): each time you open or return to the app, Sentry receives a short record of that session, with a random ID created on your device, so we can see how many people play each day and whether a new version crashes more. You can switch this off, and where the law requires your consent it is off by default, as described below.
  • The finish count (from version 1.0.6): the first time you finish a day’s Rewind on this install, the app tells decadia.app “someone finished day 15” and the app version. Nothing identifies you, and not your score.

What stays on your device

All of it lives in the app’s own storage on your iPhone. Deleting the app deletes it. There is no copy anywhere else.

The questions

The whole question bank ships inside the app. Playing the Daily Rewind requires no network connection, and the only thing it sends to us is the finish count described below, which says nothing about how you played. Question updates arrive as an ordinary app update or a file download; neither carries anything about you.

Advertising

Decadia shows at most one ad per session, after your results, and never during a round. Ads are served by Google AdMob, which collects data to deliver and measure them. Google’s handling of that data is described in its own privacy policy.

We require any third party that handles data from the app to protect it to at least the standard described here. Google, Sentry and Cloudflare (which hosts decadia.app) are the only three.

Crash reports

If Decadia crashes, freezes or hits an internal error — for example, an ad that fails to load or to appear — or iOS stops it for using too much memory, or flags it for using too much processor time or writing too much to storage, it sends a diagnostic report to Sentry so the fault can be found and fixed. Sentry’s handling of that data is described in its own privacy policy.

A report describes the failure and the device, not you:

Crash reporting cannot be switched off separately, because a report is only ever produced when something has gone wrong: the app failed, froze, was stopped, or was flagged by iOS for how much it used. If that matters to you, the honest answer is that the app is telling us it misbehaved.

What the app tells us about use

Until version 1.0.6 Decadia measured nothing about use at all, and so we could not tell whether anyone was playing. From 1.0.6 it measures two things, and only these two.

Session records, via Sentry

Each time you open the app, or return to it after more than 30 seconds away, it sends Sentry a short record of that session: when it started and ended, the app version, and whether it ended normally, crashed or hit an internal error. The record carries a random ID that Sentry’s software created on your device the first time the app ran, so that several launches on one install count as one player rather than several.

We use these records for two numbers: how many people use Decadia each day, and what share of sessions on each version end in a crash.

Switching them off. The Share usage statistics switch on Decadia’s home screen turns session records off, or back on. A change applies from the next time Decadia starts, not immediately, and the switch says so. Your own choice always wins over the defaults below.

Where the law requires your consent for this — the European Economic Area, the United Kingdom, Switzerland, Jersey, Guernsey, the Isle of Man and Gibraltar — the switch is off by default. Decadia can tell where you are in only two ways: the region set on your iPhone, and the answer Google’s consent service gives the app, which first arrives after you finish your first game.

Crash reports are not affected by this switch.

The finish count, via decadia.app

The first time you finish a day’s Daily Rewind on this install, the app sends decadia.app two things: that day’s number (the “15” in “Decadia #15”) and the app version. That is all. It carries no identifier of any kind, so two finishes can never be connected to each other or to you. Playing the same day again, playing a past day from the Archive or playing a Decade Dive adds nothing to the count.

decadia.app is hosted by Cloudflare, which, like any web server, sees the connection’s IP address in order to answer it. We do not store the IP address, or anything else about the connection, with the count. What is kept is one line per finish, “someone finished day 15 on version 1.0.6”, for three months.

It is how we count how many Rewinds are finished each day.

What we still never collect

The finish count is not affected by the switch and has no switch of its own: it carries no identifier, nothing about it is stored on your device, and a finish can never be connected to you, so there is nothing personal in it to consent to. If that matters to you, email us and we will answer plainly.

A correction. Versions 1.0 to 1.0.2 also send Sentry the session record described above. That was the reporting tool’s default setting, we had not switched it off, and at the time this page said no identifier was ever sent. Versions 1.0.3 to 1.0.5 send no session record. From 1.0.6 it is on again, deliberately this time, and described in full here. The record never contains your streak, your scores or your answers.

The web game

Playing today's Daily Rewind at decadia.app/play works differently from the app, because there is no app storage to keep anything in. Each question and each answer check is a request to decadia.app: the browser asks for today's ten questions, and sends each choice to be checked, one at a time. Finishing sends the same anonymous finish count described above, tagged “web” instead of an app version — nothing else is added.

Game Center

Leaderboards and achievements are provided by Apple’s Game Center. When you finish a Rewind, Decadia submits your score and streak to Apple. Your Game Center identity is never sent to us. The app keeps your player ID on your device only, so that each score and achievement goes to the player who earned it.

On the results of today’s Daily Rewind you can tap SEE HOW YOUR FRIENDS DID. Only then does Apple ask whether Decadia may see your Game Center friends list, and only if you allow it does the app read your friends’ names, player IDs and scores from Game Center. Once you have allowed it, the app reads them again on the results of each later day’s Daily Rewind, to show how your friends did that day — always on your device, only to show them to you. They are never stored, and never sent to us.

Signing in is entirely optional and declining does not limit the game in any way.

Purchases

Decadia Premium is sold through Apple. Payment is handled entirely by Apple and we never see your payment details. The app only learns whether a valid purchase exists.

Children

Decadia is a general-audience trivia game and is not directed at children. We do not knowingly collect information from children.

Your data, and removing it

Everything the app records about your play stays on your device, so there is no account to close. Deleting Decadia removes all of it, including the random ID used by session records. The finish count holds nothing that could be traced back to you, and the session records hold only that random ID, which we cannot connect to you. Sentry keeps session records for 30 days, the retention of Decadia’s Sentry plan; finish counts are kept for three months. Both are then deleted. To reset advertising personalisation, use Settings › Privacy & Security › Tracking on your iPhone. Game Center data is held by Apple and can be managed through your Apple Account.

Changes

If this policy changes in a way that affects what is collected, the date at the top will change and the app will be updated to link to the revised version.

Contact

Questions about privacy: [email protected]